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Post by Raven on Sept 19, 2006 15:53:13 GMT
www.spaceforce2.com/gameplay.aspx-------------------- it should be free...and it looks greatly. Game designers said that MP feature wont be included in first release, but they also said it can be added in next patch or expansion.
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SKOM
Clan member
Reaver/Ex Elder Shade Leader
Some Kind Of Monster
Posts: 347
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Post by SKOM on Sept 30, 2006 5:37:34 GMT
OMG!!!!!!!!!!!! IT's...it's....it's....just so beautiful somebody hold me... ;D It's like X3 Reunion and FL together. I see myself buying this beauty when i can afford it xD
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Post by Darth_Maul on Sept 30, 2006 10:54:19 GMT
its so beautiful cos croats made it hehe
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Post by Raven on Oct 2, 2006 12:18:40 GMT
i hope they really wont mantain monthly fees on server lol. (like on Eve online :/ )
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Post by Darth_Maul on Oct 27, 2006 14:50:44 GMT
the game is to be released in Q1 2007
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Post by Raven on Oct 27, 2006 15:51:37 GMT
Whoo i wonder if my comp will be even able to handle this game ;D
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Post by Darth_Maul on Oct 27, 2006 17:17:15 GMT
Minimal configuration
Processor min 1.4 GHz DirectX 9 compatible graphics card 128 MB 16 bit sound card 512 MB of RAM 2.2 GB free hard disk space Mouse Keyboard Installed DirectX 9.0d
Normal configuration
Processor min 2.4 GHz DirectX 9 compatible graphics card 128 MB 3D compatible sound card with support for EAX 3.0 and 5.1 sound speakers 1024 MB of RAM 2.2 GB free hard disk space Mouse Keyboard Installed DirectX 9.0d
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DracoX
Clan member
Reaver/Ex Elder
Posts: 67
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Post by DracoX on Nov 26, 2006 10:23:44 GMT
The game looks rly nice doesn´t it?
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SKOM
Clan member
Reaver/Ex Elder Shade Leader
Some Kind Of Monster
Posts: 347
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Post by SKOM on Dec 8, 2006 18:57:01 GMT
YES I CAN MAKE THE MINIMUM!!!!!!!!!!!!!!!!!!!!!!!!!! ;D ;D ;D ;D (Just gotta get that d**n internet thing now xD)
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Post by Raven on Dec 17, 2006 0:49:56 GMT
YES I CAN MAKE THE MINIMUM!!!!!!!!!!!!!!!!!!!!!!!!!! ;D ;D ;D ;D (Just gotta get that d**n internet thing now xD) it will be family "reunion" there. ;D ;D ---- btw. any news about that game ?
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Post by Darth_Maul on Dec 17, 2006 10:44:08 GMT
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Post by Darth_Maul on Jan 21, 2007 16:01:25 GMT
INFO(about the game not the drug selling market draco): So, I've sneaked around Provox network computers and... Confused no, no... During one night action, dressed in a black ninja robe, I jumped into Provox studio... Confused no, no... LOL OK, here it is - somehow it happened, some info about changes in SF2 came into my hands. Read bellow, I would update it as I come to know about:
1) Huge 3D planets with dangerous atmosphere just tested and works fine 2) more than one dockable bases per inhabitated sector, but only one stays licensed for race's bussines 3) shipyards for cheaper repairing ships 4) spy class now may be hardly detected when hack fails and "wasps" come out of base to hunt 5) more commands to wingmen 6) more intelligent wingman response and behavior 7) 3D thingypits ++++++ 8) at least 20 different kind of projectiles and so different impacts 9) different types of shileds made by different civilizations 10) devices we must assemble from different parts before using them - time device (for bullet-time effect), cloaking device (invisibility for short period of time depending on fuel cells also used for afterburner) 11) in-game tutorial
++++++
12) dangerous mines which buildings can throw out on us if we attack or hack that building 13) more anomalies and "weather" troubles (meteor shower - very interesting in the middle of the battle Ouch) 14) different races - different tactics (when player destroys a collective ship she leaves behind an acid cloud wich can damage player's ship) 15) more radar modes so we can see other objects on the radar separated 16) some anomalies damages our radar 17) medals - this is some sort of side quests and you must do specific tasks to collect them
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18) flight model depends on difficulty level 19) added more physics effects like pushing fog by player ship if the ship flying through the fog and special gravity bomb that sucks nearby ships and small objects 20) distribution of shield energy so player can move the shield energy in front or back of the ship 21) ability to change fire mode (high burst, single, burst) 22) locking ability to lock weaker enemy
++++++
23) rare asteroids containing more valuable materials 24) direct access to engine speed modes (33%, 66%, 99%) 25) waypoints (bookmarks) for player to place on maps for later visit 26) volumetric fog for much interesting battles inside it 27) special weapons buyable only at specific bases and under specific terms - sniper booster, mega nuke, mines, mega EMP, gravity bomb 28) collective race can heal themselves ++++++ 29) headhunters 30) target ship may get scared and run leaving cargo 31) more static objects so maps can be more different 32) chain reaction caused by explosions 33) additional code optimization ++++++ 34) sound get distorted while time goes slow (Matrix effect) 35) Makkinist wingman learn faster and advances faster 36) large foggy areas looks much different than hosting sector when pilot dive in (different surrounding, colors, objects...) 37) smoke mines ++++++ 38) specialised diplomacy and mining buildings offer lower prices for diplomacy and crafting materials, consecutively 39) player is allowed to assign a name to the ship 40) force wave started by explosion is being transferred through surrounding objects causing damage to it 41) it is possible for weaker NPC to be scared and run away leaving cargo ++++++ 42) SF2 marketing boom is about to start, dunno exactly when, but... 43) communication channels, no more special comm buttons 44) some comms: Join formation, Stop attacking, Drop your cargo, Send insult... 45) new dangerous quests inside and during caps ships battle (including more than 10 fighting capitals Confused) 46) some buildings can reveal FoW around on pilot's minimap when contacted 47) quest: clean planet's atmosphere of Collective eggs Confused (just dare LOL) More to come...
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Post by Raven on Jan 21, 2007 21:08:00 GMT
Thanks for the update m8. Still gotta read it completely.
But something in their FAQ scared me a bit...
Q: Will the game contain multiplayer and how will it work (i.e. Freelancer or something different)?
A: For the first release multiplayer is not planed but maybe it will be released in next patch or expansion. We imagined it to look like a deathmach (particulary action and dynamic fight). But we will see.
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Post by Darth_Maul on Mar 11, 2007 16:04:58 GMT
the release date has been revised (again) to Q2 2007, And the main publisher is Jowood
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Post by Darth_Maul on Mar 22, 2007 13:28:07 GMT
altered the topic name so u guys dont get confused lol
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Post by Raven on Mar 22, 2007 13:32:03 GMT
heh cant w8. cant w8 to see MP part of it..once they will add it.(later).
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Post by Darth_Maul on Mar 22, 2007 13:32:36 GMT
ahh i forgot the release date is Q3 now i think lol it cofuses me a bit ^^.and i registered on their forum so i can spam them a lil bit in my free time
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MuppetMauler
Clan member
Master
Still alive - Still mauling muppets
Posts: 117
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Post by MuppetMauler on Mar 25, 2007 18:35:57 GMT
I'll just add a little bit here - Space force - Rogue Universe has been signed to publishers JoWood which is great news. That means we should see a release soon (yipee) I wish it would just come out as I can't bite any more nails \/vvvv \/.'FANG '.'........'
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SKOM
Clan member
Reaver/Ex Elder Shade Leader
Some Kind Of Monster
Posts: 347
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Post by SKOM on Apr 3, 2007 18:02:08 GMT
You can now go to Lancers Reactor and find the info on SF2. Oh and just FYI, the game is coming out May 25th for Europe and May 22nd for the Yanks! (That's what the Euro ppl call USA and Canada...well maybe just the USA ;D)
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Post by Raven on Apr 3, 2007 20:58:12 GMT
i wonder if there will be any modding posibilities...like in FL. ..im bit afraid, it wont. :/
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